That means that you don't get the wild variation in gameplay from run to run that you would in something like Enter the Gungeon or Hades or even the aforementioned Ziggurat and Immortal Redneck. There is some variation in the alt-fires, but not enough to make a huge difference and the recharge on alt-fire is slllloooooowwwww so you'll be using your main fire the majority of the time. I hate the shotgun, the pistols and the assault rifle feel pretty similar, and the heat seeking weapon is fine but isn't anything special. And the weapon variety just flat out sucks. You just spend a lot of time running through these sort of empty labyrinthine maze areas that look great but become samey very quickly. That means that runs, especially runs where you're trying to power up so you can actually progress, take a very long time and are pretty boring. There's a ton of empty space in all the levels and a lot of "downtime" spent running from one place to another and collecting resources and the like. Despite having fast action and lots of twitchy bullet hell stuff it's a very slow and methodical game. The problem with Returnal is that it isn't paced like a roguelite. I have enjoyed a bunch of roguelites in the past, including shooter roguelites like Ziggurat and Immortal Redneck, so I'm not opposed to those kinds of games. It's not just that I'm not a superfan of the structure. Like I REALLY wish it were not a roguelite. My overall impressions of the game are that it looks really nice, controls really well, and is mostly fun but I really wish it were not a roguelite. It can take multiple runs to save up enough for a single spend. Also the "ether" permanent currency is super rare so if you spend some of that and have to cut your run short that would really suck. That shows just how important your RNG equipment can be in this game, and why saving mid-run would be a very useful feature. That meant that even though I couldn't get the timing on some of the attacks right to dodge, as long as I kept my distance and only got hit once in a while I was able to burn him down. I have played roughly as much as you, but I was able to beat the first boss on my first try, despite not being very good at the game because I got a parasite that allowed me to regenerate health up to about 25%, which let me tank 1 hit from the boss and then regenerate that health in a couple seconds. But to suddenly turn Returnal into a "bad game" because of that(not here, but I've definitely seen elsewhere) is a bit I have to disagree with this pretty strongly. I totally understand why some people might not like that aspect. With the core of rogue likes being that each and every run is different and no real "progress" is lost necessarily upon death makes the idea of a "perfect run" something I've always found to be strange. I actually didn't even know you could save mid run in stuff like dead cells or hades. Each one was always similar enough to the last. Maybe I'm just not good enough at rogue likes, but I've never felt like I've had a run that needed to be saved. I died a few times on my way to the boss and there was nothing I got in any run that I felt like I would be crushed if I lost. The no saving mid run thing really isn't that big of a deal imo. Nothing so far has seemed broken, in a good or bad way. The risk/reward aspect of various items seems well balanced. The story is right up my alley, the mechanics all feel tight and great. Only got to the first boss(and got wrecked) so only maybe 3 hours in or so.
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